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Senior Capstone · Rosen-Long · ILP/TFI/CAP Public Feed for tag Rosen-Long

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Sierra Harvey Capstone

Posted by Sierra Harvey in Senior Capstone · Rosen-Long · ILP/TFI/CAP on Monday, May 20, 2019 at 7:50 am

Our purpose and overall end goal is to give our fellow seniors a positive, exciting, and creative farewell from their long and tedious high school experience through our graduation caps. The skill that we will be focusing on is creativity. We both enjoy making art and decided that this would be the perfect opportunity to collaborate and showcase our skills whilst impacting our senior class in a beautiful way. We hope that after this year it will become a tradition at SLA that students take out the time to design their own graduation cap that shows them as a person.

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Tags: Capstone, Rosen-Long, 2019
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Kevin Westerfer Capstone

Posted by Kevin Westerfer in Senior Capstone · Rosen-Long · ILP/TFI/CAP on Monday, May 20, 2019 at 7:41 am

I worked with Tyheim Price to be apart of the lighting crew for our school play. We had to learn how to operate the lights as nobody in the school knew how to properly operate them. We had to come up with light cues for the entire script of the play, and we also had to present a guide on how to work the lights for future students. I went to the very first practice to meet the actors and get an understanding of who I was working with. Many of the people who had a part in the play were very chill, goofy, fun people who wanted to put on the best production possible. This made it easy to work with them when Tyheim and I started going to tech practices. The actors were very accommodating to working out the kinks of the lights and it made for a very experimental environment where we could try new things with the lights to see what worked best for each scene. Collaboration was a big part of the process. I also feel like I learned a few lessons in collaboration from the actors. Seeing them all work together when it came to vocal warmups, script readings, or whatever, helped teach me a lot about working with a team. We presented our play to the public on April 12th and 13th, it went very well. There was one big problem with the lights on the last scene of the first act on the April 12th show. Ms. Hare, Tyheim, and I were very confused and started to stress a bit about what was going on. Luckily, Tyheim figured out what was going on and fixed the problem. After the April 13th show I stayed after to clean up the stage, reflecting on what we have all accomplished over the past few months. This project was very fulfilling and I felt like we all really have something back to the community. It was a very fun show to work on, and now I might have to come back next year to see what production they put on next.

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07ED0934-3037-46EA-9BA7-4BAAB7578C6A
Tags: Capstone, Rosen-Long, 2019
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Fatima Bamba Capstone

Posted by Fatima Bamba in Senior Capstone · Rosen-Long · ILP/TFI/CAP on Sunday, May 19, 2019 at 10:36 pm

For my capstone me, Kitana and Zaniyah created a video for both seniors and upcoming freshman. Our goal was to create a video that connects with the senior class and how they have changed over the years. As well as showing how others can deal with high school and leave a legacy behind like the other classes have. For the research part of our project, we researched what a community really was and how it can affect the people around you. When we gathered information on a community, we wanted to ask questions that would relate to what students and teachers in our school thought of our community. We talked to the seniors so that the incoming freshman could see how it would feel like to be in the SLA community as well as the experiences that you could have. The advisors in the video were for the seniors and their final message to the class of 2019. I learned how important the community is and how much your high school experience and the people you surround yourself with can influence your life and help you grow as a person. 
Tags: Capstone, Rosen-Long, 2019
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Eric Porter Capstone

Posted by Eric Porter in Senior Capstone · Rosen-Long · ILP/TFI/CAP on Sunday, May 19, 2019 at 8:36 pm

For my capstone, I worked with Anthony, Dexter, and Lamier to create a demo of a video game. The video game is a side-scrolling 2D platformer shooter. The process of making this game was quite hard, as we had to choose between various different strategies in order to create it. We first started with programming languages like C++, Python, and Javascript, but we quickly gave up as it would take too long to learn even though it would have been nice to create something unique. We eventually chose Construct 3 and used its engine to make the game. Over the course of this capstone, we learned how to program, design levels, and create sprites for the game. Lamier, Dexter, and Anthony worked on level design, Anthony was doing most of the programming, I did the sprites, conception, and miscellaneous help. We also learned to create music in Garage Band with Dexter and our friend Samuel doing this. As for playing the game, the controls are: arrow keys for movement; double tapping up allows a double jump; pressing z shoots projectiles.

Here’s the link to the game: Play

Tags: Capstone, Rosen-Long, 2019
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Dexter Le Capstone

Posted by Dexter Le in Senior Capstone · Rosen-Long · ILP/TFI/CAP on Sunday, May 19, 2019 at 3:55 pm

For our capstone project, we have decided to create a video game that would help other people understand the process of creating ones themselves. Prior to the Capstone group, we had always been fascinated with games because of the fact that we played them growing up. While growing up, we got to see the advancements in video games as the newer games looked visually better. This drove us ambition towards creating our own games because we wanted to understand how the process worked. While creating this game, I have realized that teamwork is extremely important, and it is very hard to create a game individually. There are many reasons why creating a game individually is tough, and the first problem is the lack of feedback/criticism. Obviously, you could just get a friend or a mentor to help you while getting feedback from the game, however, having a teammate to offer feedback means just a little bit more. You see, when you have someone else contributing to the project, this creates a sense of unity in the whole group. When everyone agrees on a similar concept, work gets done so much faster. The “click” feeling is extremely important, and it is rarely something you will ever receive while creating your own game by yourself. However, that is enough of talking about my own personal experiences from creating a game in a group, let’s transition this towards our process for creating our game.


We had many tools that could be used in order to create our game, and our first step was thinking about what our game should be. We thought of a Tactical Role Playing Game, then we transitioned onto platformers. Platformers were extremely easy to create, however, perfecting the visuals would be challenging. One of the tools we thought of using originally was C++. If you are familiar with coding languages, you will know the true terror of C++. Regardless of it being in many applications today, C++ is a pain to use because of its complexity. If you wrote a singular wrong code, you can instantly crash your compiler or even your computer (This happened to me so many times). This portion of our research was just me and Anthony W. Coding in C++ gave us exposure to the coding world, and we have made some pretty cool things such as Text-based RPG, Scientific Calculators, and Data Storage. Although two of these are not related to our game, we were so intrigued with C++ that we wanted to see more of it in action. However, we decided that C++ was not the correct tool because of the fact that it was only me and him that was able to use it. Our other members in the group could not program in C++ so we’ve switched to better alternatives. We thought about using Python, Javascript, and even RPG Maker. This would take too much time in order to utilize completely (we only had a month left at this point) so we needed another solution. RPG maker costs money and it usually does not end out visually appealing. We decided to program our game in Construct 3D. This tool is extremely powerful and beginner-friendly. All of us can work on Construct 3D, and that was the selling point for our team. Not everything turned into sunshine and rainbows after that point, because we finally got a dose of what it was like to work in a team. We had disagreements in the group, we were off-task for our meets, and most of the time, only a few of us would work. In other words, we were starting to become lazy and we only had a few weeks left before this project would be due. Thankfully, our capstone mentor, Mr. Schaar, offered some pieces of advice to our group in order to stay on top of the project and actually be able to graduate. One of the most important advice Mr. Schaar gave us was to create something that “works”. It did not have to be a finished prototype, it could just be a demo. I’m still not sure how we managed to pull off our capstone, however, I guess it could be because Mr. Schaar gave us critical feedback for our team and something we could agree on: the game needed to be finished.


Construct 3D had many features and one of the most important ones is that there are no collaborative instances on one document. Only one person could work on the game, and the rest of us could not do anything. This plays back towards how our team was “lazy” at the beginning stages of the game. However, I have realized that there need to be more important things done: such as visuals (sprites), and audio components. We got Eric to do the sprites and some of the visuals for the game. Me and Lamier consistently worked on the level design of the game, however, I was more of a mixture of everything. I worked on most of the audio design along with the media lab SAT, Samuel, towards some of the programming and level design of the game. This helped me understand what needed to be done for the game because I had an equal footing on the concept. Honestly, I am not sure if I can imagine myself making the audio of the game had I not sat down and read over the concept materials along with making levels of the game. All of these characteristics that make up a game need to be linked back together. Should the visuals be depressing, and monotoned? Should the music also be sad and depressing? These are many of the questions that always surrounded my mind while I was creating this game because I had to understand the premise to it. However, for the most part, Anthony created most of the programming for the game, and it was done splendidly. Eric was able to create all of the sprites in the game that had themes similar to the concept of the game. While I and Lamier did a mixture of everything. Our finished game is embedded below, I suggest you give it a try! Although there are some noticeable bugs and inconsistencies, I am proud knowing that our game was created on time and actually runs. Beat that C++ invalid null pointer error.



#Capstone #Rosen-Long #2019

https://xegaeon.github.io/TransientCorruption/index.html
Tags: Capstone, Rosen-Long, 2019
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Chelby Elam Capstone

Posted by Chelby Elam in Senior Capstone · Rosen-Long · ILP/TFI/CAP on Sunday, May 19, 2019 at 3:34 pm

For our senior capstone, my friend Camilo and I did a polaroid project. The goal was to make a project about the seniors experience through high school, to show underclassmen what high school can be like and possibly what to expect. We also wanted the project to be fun so shooting everyone on polaroids with colorful frames was a nice fun touch. By doing this project we got to see the personality of all of our senior companions and get a little recap on how all our high school years differed. The different color border on the polaroid pictures represent how different we all are but when we are put together we can create something beautiful. After completing the project, we gained a lot more insight into how our classmates feel about their experience at SLA. It was also nice to leave a mark behind us before we leave SLA and show off our 2019 family!

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20190517_171226
Tags: Capstone, Rosen-Long, 2019
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Kyra Stokes Capstone

Posted by Kyra Stokes in Senior Capstone · Rosen-Long · ILP/TFI/CAP on Friday, May 17, 2019 at 3:05 pm

For my senior project I hosted an art class for 5th graders. In this art class my students studied 3 techniques which include patterns, symbolism, and textures. The students then explored the techniques and were inspired to make emotional connections to their lives. likes, dislikes etc. For example we explored how these techniques would be created on paper through an emotion such as anger, sadness, or happiness. During this I got to see how different kids react to different situations. I learned this about the kids as well as ways to teach them new things. Working with them was difficult at first because the kids didn't know me and they didn't listen or stay focused. I realized I needed to be more prepared and I had to figure out what I wanted them to do and get out of it. I created a plan for the rest of the days in the mini course. This worked perfectly because soon after I got supplies for the kids to do lots of art and I made lots of connections with the kids. I did this by having one on one time with each kid and we discussed their process as I learned more about them they grew in some areas and they got some experience with drawling what they felt. In ways the kids were wayward but we had an overall good course and I am proud to say I ran that course. I also am very thankful for being able to run the course and do this project because this will help me in life to come and this will give me some experience with different children which will help me when I get older.

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Tags: Capstone, 2019, Rosen-Long
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Science Leadership Academy @ Beeber · 5925 Malvern Ave · Philadelphia, PA 19131 · Ph: 215-400-7270 Fax: 215-400-7271
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